haamyfree.blogg.se

Blankblood hentai ryona game
Blankblood hentai ryona game









blankblood hentai ryona game

Sorry furries, but the reason you're not mainstream is that most people can't connect with anthros on a personal level, and that will never change. I just want to offer my $0.02 about the main character.Ībility to identify with the hero is important. Regardless, this idea is probably too far out of the mainstream to be viable for a commercial game, but whatever. Numerous directional attacks would also be required, I suppose. Also, making an H-Game with this as a central concept would be even more difficult, as how would you be “knocked down” in the air? I suppose enemies could dive for you after damaging you a certain amount and you started falling or something.ĭeveloping a smooth and at least somewhat intuitive combo system would also be essential to ensure players could properly utilize such a character. Of course making levels designed for this kind of play would be incredibly difficult, but I'm just throwing ideas out here.

blankblood hentai ryona game

Utilizing a flight system with aerial attacks and some sort of magic would be really innovative and interesting. In Kirby games, of course you can puff up with air to float around, but it's not really so much of a concept as it is an addon to make the game easier and avoid platforming challenges. The number of sidescrolling games where you can defy gravity for long periods of time are far and few in between. It would be kick-ass to be able to move around in a really fluid way through the air. Ultimately, go for what you think will make the best possible game (and what will sell the most copies, of course). This is just a bunch of my personal ideas and preferences, but if it gives you any ideas, all the better. Unless you make it an option to increase the player character's mobility through increasing stats, at the cost of not putting those points into combat potential. Difficulty settings in the menu and levelling up/increasing stats can make foes easier to beat, but that tricky jump is the same every time. Also, with a focus on combat, the player has more control over scaling the difficulty to their desired level. I find it easier/more satisfying to try and read an enemy's attacks and react accordingly, than to try over and over to time a perfect jump on multiple moving platforms. Personally, I'm all for a game that has a large amount of platforming, but I prefer it to not be very technical and difficult. Still, the idea is nice to think about I suppose.Īs for the balance, I'm casting a vote for a more combat oriented game.

blankblood hentai ryona game

But then what happens when you get to the H-content? Would that mean different animations for every form? It very quickly gets out of hand the more forms you add. Kinda like what was going on with Fromage. Particularly, a character that can change forms in order to get new abilities (harpy for limited flying/gliding, for instance). Your third character concept there makes me think you could do some really amazing things.











Blankblood hentai ryona game